What’s Next For Rocksteady Studios?

Arkham Asylum, Arkham City, Arkham Knight, Arkham VR.
Nine years and four Batman titles on from their first forays into DC Comics, Rocksteady Studios are saying goodbye to ‘the big man’.

With their latest effort, Arkham VR, going gold this month and releasing along with the Playstation VR next month, Eurogamer asked Dax Ginn (Marketing Manager at Rocksteady)the obvious question: What next?

“To be honest I don’t really know. We’re in a very enviable position where we have some time and space to decide what we’re doing next. We can sit back and think what our dream game would be, and we have Warner Bros.’ support to do that. I think we’ve proven that we’re a hardworking team, we work well together, and we can really decide what’s best creatively for our own destiny.

I think there’s a little bit of sadness on the team. It feels like… breaking up? [The mood] is really split – there’s a feeling in the office like, it’s definitely time to do something else – we all accept that. But we all know Batman so well – we all feel comfortable in the Arkhamverse.

We’re definitely letting go of that comfort blanket and putting ourselves in the position where whatever we do next is going to feel very different. There’s always an anxiety associated with change and that’s where we want to be. We want to feel uncomfortable because we want to make awesome stuff.”

Now, it has seemed clear to some that Arkham VR hasn’t been taking up everyone’s time at the studio over the last year (especially since DLC for Arkham Knight only wrapped in January of this year), but Eurogamer confirm that just over 50% of the Rocksteady team have been working on the game. It stands to reason, then, that a significant amount of the staff have been prepping for the studio’s next project for some time now.

Something different? Interesting. Perhaps a genre shift as well as a change in subject matter? I’d love to see Rocksteady edge more toward a traditional RPG.

What do you want to see next?

DISCUSS on our fourms.

Source: Eurogamer

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